Information and communications technology engineer specialized in software development for desktop and embedded devices. I am most proficient while using .NET/C# and other statically typed languages. I have maintained legacy projects and created new software using C#, C++, Java.
I have created scripts using python, PowerShell, Bash, NSIS, Github CLI.
I have used following frameworks: MAUI, WPF, WinForms, Android SDK, ASP.NET, Blazor.
I have been in charge of managing on-prem build server and CI/CD pipeline using TeamCity, GitHub and VMware.
I have done manual QA and automated testing using NUnit, XUnit.
I have used SQLite, Postgres, MS SQL Server + EF Core.
I have been part of Agile scrum/Kanban teams and I have used Azure DevOps, Jira and Confluence.
For version control I have used Git, GitHub, Azure DevOps, GitLab, BitBucket, TortoiseSVN.
During my studies I learned topics like web development (HTML, CSS, JS, NodeJS, PHP), game development (Unity), functional programming (Scala), databases (SQL, MongoDB), Machine learning (TensorFlow), Graphics programming (OpenGL).
Some of my freetime activities includes:
Graphics programming (mainly OpenGL),
Game programming (Raylib & C#, Unity, MonoGame, Godot)
PC HW (I follow specs, prices, overclocking scene)
Playing guitar (15+ years), interest in audio engineering and sound design.
2025 -> : Recast/Centero Oy. Full stack software development & testing. C#, Blazor, Intune, ConfigMgr
2024 - 2025: Nordic ID/Brady Corp. RFID cross-platform application developement. C#, .NET MAUI
2022 - 2024: Revvity/PerkinElmer/Wallac Oy. QSight mass spectrometer software development. C#, WPF, TeamCity, VMWare
2019 - 2021: Patria Avation Oy. F/A-18 test system software dev/testing trainee and thesis. C#, C++, Python
Nest 2025 -->
Survival indie game
C#, Raylib, GLSL, Windows, linux
Isometric tile editor 2025
Work in progress
C#, Raylib
"Online Game" 2025
Learning project. Work in progress
C#, Raylib, GLSL
N64 Homebrew 2021
Made using C
Running on real HW
Ural Drift 2020
Group Schoolwork
Godot
Unity game 2019
Group Schoolwork
Unity games 2019
Schoolwork
Mild West 2018
Point and click inspired game
Made using C++, SFML, Code::Blocks





